Tuesday, September 22, 2009

Lemurian Crisis Meltdown

Ok guys! Just got back from attempting the Lemurian crisis with 1 other person. the first few parts are easy, kill fish swarms/sharks/lemurians/deactivate bombs. THEN comes the hard part! You have to grab some flares from this box near the sub (which is all busted up). There is this ship on the surface of the water shining crosshairs on the ocean floor. When you see them, you have to swim over to them and use a flare. This will cause supplies (and 3 mobs) to spawn. There are these repair-bots that will come to collect the supplies, then they'll take them back to the ship to repair it. The mobs will try to destroy both the supplies AND the repairbots, so you have to defend them off of the supplies so the bots can collect them, then follow the bots back to the ship and fend off infinite spawning mobs from killing the bots while they repair.

Did I say that was the hard part? I'm sorry, the hard part is next, the final part of the crisis. After the sub is repaired you have to go inside to defeat the boss. Not only do mobs infinitely spawn down in the sub, but the boss puts out this HUGE aura that reaches into the next room.

This aura does 2 things:
- constantly feeds you energy
- does dmg/second to you if you have a high amount of energy

SO you basically have to use powers that are cost heavy that don't have a long recharge time so you can spam it and keep your energy down. This means constantly fighting these infinite spawning mobs (which will deal damage to you.) Along with this you have to open a door (which will be interrupted if you take damage, so turn the handle when your energy is 0) and once inside of the door you have the same condition, infinite monsters, and the boss to beat (who can put holds on you.)

How anyone has beaten this is beyond me and I'll gladly listen to any solutions you might want to give.

Sunday, September 20, 2009

The New Map Project!

OK guys, I've decided to clean up the maps and list locations, complete with contacts and respawn points. This is a HUGE undertaking and any help I can get I'd be eternally grateful. The end result will be a road map to missions in Champions Online, which will be invaluable to the community. Here's what I'll need:

1. a clean pic of Millennium City, Monster Island, and Lemuria. This means as soon as you get a champ to said zone, take a screenshot and send it to me. This is to avoid the "unexplored dirt" you can see on the current maps.

After this is taken care of we can start the more complex process:

2. Respawn Points for every zone

3. for each zone, I'll need a complete mission breakdown, this will consist of:
-Mission Contacts
-Missions that each one gives
-Level of mission
-whether or not mission is part of a chain


I believe this will set up a base for others to improve upon, such as perk hunting or mission-by-mission leveling guides.

Anyone wishing to help, please send your info/screenshots to terinbune@gmail.com

Friday, September 18, 2009

How to fix the economy in Champions Online

(This is a copy of a post that I wrote in response to Bill Roper's update on fixing the economy. I don't address retcons because I believe that it's a different issue.)

The Marketplace is in dire need of an upgrade. I believe that the current variety of items with marginal stats are ruining it. In order to look at what's wrong, you have to look at AH/Marketplace models that failed (WAR), and look at the one that's successful. Yes I'm referring to WoW's AH. Why is it that it's successful? Well, besides the extensive search function that allows players to refine what they're wanting to buy, it's the item database. Because there is a good balance between bland items and grand items, the AH has a more precise marketplace.

Right now in CO, I've only seen 2 worthwhile consistencies when it comes to drops. End bosses in Lairs (usually with a loot table of 1?) and Open Mission drops (where's you're actively competing for the 1 drop with other Champions.) Now when I say 1 drop I don't mean that the SV in question is only dropping 1 item, I'm saying that they're loot table is limited to 1 drop. An example would be the SV in Project Awakening always dropping the blue armor (btw I've only fought him twice so correct me if I'm wrong, please!)

Bottom line, in order to make the Marketplace (what should be the core of the economy) as integrated with the game as WoW (which may or may not be your goal) you have to have a wide variety of exceptional items that people will want, at all levels, and know about. Making a better search tool will help that. Giving bigger loot tables to SV will also help.


Just my 2 Resources.

Wednesday, September 16, 2009

Big Hero/Little Sidekick Program

Hey Champions! I'd like to propose a program for more experienced and knowledgeable heroes to take some of the newer heroes under their wing. I'm hoping this will help to curve the complaints in the community that stems from a lack of understanding on how the game works. If you'd like to be added to either roster please send me a message in-game: Cydewinder@CaptainPuppy.

Big Hero Roster
Cydewinder@CaptainPuppy
Bobo@toastimus_prime


Little Sidekick Roster

Cydewinder Maps!

Because the post got lost in the forums, here are my Level Progression maps

Canada


Desert Wilderness


Millennium City